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	<title>Project M</title>
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	<description>A Neverwinter Nights 2 Module Development Blog</description>
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		<title>In serious need of an update</title>
		<link>http://0100010.com/devblog/?p=12</link>
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		<pubDate>Mon, 13 Jun 2011 13:41:07 +0000</pubDate>
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		<description><![CDATA[Mod work is still active. Yeah its been a while since there has been any updates. This need to change. One will be forthcoming later this week. In other news, I was at the Gearbox Community Day event and the Duke Nukem Forever party last Saturday. It rocked, Hail to the King, Baby!]]></description>
			<content:encoded><![CDATA[<p>Mod work is still active.  Yeah its been a while since there has been any updates. This need to change. One will be forthcoming later this week.</p>
<p>In other news, I was at the Gearbox Community Day event and the Duke Nukem Forever party last Saturday. </p>
<p>It rocked, Hail to the King, Baby!</p>
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		<title>Recovered from stall&#8230;..</title>
		<link>http://0100010.com/devblog/?p=8</link>
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		<pubDate>Mon, 19 Jul 2010 04:00:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Project M]]></category>

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		<description><![CDATA[So been a rather long while, since the last (1st) update&#8230;    the Project is still active though was slow going for a while. Lets see&#8230; why the low activity? I graduated w/ a Masters in Computer Science this last Spring, then got married and went on a long honeymoon to Europe. Now finally back and [...]]]></description>
			<content:encoded><![CDATA[<p>So been a rather long while, since the last (1st) update&#8230;    the Project is still active though was slow going for a while. Lets see&#8230; why the low activity? I graduated w/ a Masters in Computer Science this last Spring, then got married and went on a long honeymoon to Europe. Now finally back and caught up on work that was piling up while I was gone and ready to tackle the mod much more fervently no. No more schoolwork eating up all my free time!</p>
<p>I got the first version of the base mod just a an empty area, with Brianmeyer&#8217;s huge scripting library and Kaedrin&#8217;s PRC pack and have to integrate all that with parts of HCR2 that I want to use. Then package up some character creation hak goodies to go with it After all that is done, build 1.0 will be published (internally) to the team.</p>
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		<title>Project M has commenced!</title>
		<link>http://0100010.com/devblog/?p=1</link>
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		<pubDate>Wed, 20 Jan 2010 03:46:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Project M]]></category>

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		<description><![CDATA[So this is the first blog post about Project M.  Want to know more? Check out the &#8220;What is Project M?&#8221; page link.   Short summary though is that as the blog title states, its a NWN2 module. This here blog is to let me post about how it&#8217;s progressing, and show off screen-shots or YouTube [...]]]></description>
			<content:encoded><![CDATA[<p>So this is the first blog post about Project M.  Want to know more? Check out the &#8220;What is Project M?&#8221; page link.   Short summary though is that as the blog title states, its a NWN2 module. This here blog is to let me post about how it&#8217;s progressing, and show off screen-shots or YouTube videos of things in action and other preview stuff to wet the appetite.</p>
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